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贪吃蛇 c语言 不死模式 c语言贪吃蛇游戏完整代码 c语言贪吃蛇教程

时间:2019-02-21 13:10:28

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贪吃蛇 c语言 不死模式 c语言贪吃蛇游戏完整代码 c语言贪吃蛇教程

//

/***********************************************************

项目名称:贪吃蛇

编译环境:VC

<创建时间:.1.14>

<创建者:PorYoung>

<最近完成修改:.1.15 18:45

遗留问题:①难度选择(包括撞墙、多个食物、障碍) ②背景更换 ③其他细节

修改者:PorYoung0>

<最近完成修改:.1.16 23:29

修改内容:①增加暂停②重玩功能,将图片嵌入exe

遗留问题:①难度选择(包括撞墙、多个食物、障碍) ②背景更换 ③其他细节

<最近修改:.1.17 14:14

修改内容:①增加一个难度选择 ②增加一个更换音乐图标和更换地图图标 ③修复暂停、重玩bug

遗留问题:①第三个难度选择 ②速度、长度调整 ③实现计数和计时

④实现图标点击切换地图和音乐功能

⑤经典模式碰图片边框不死>

<最近一次完成修改:.1.17 19:57

修改内容:①修复选择难度不进入游戏 ②删除判断游戏状态函数,直接在判断蛇是否死亡函数里进行退出或重玩 ③修复嵌入音乐无法播放 ④修复游戏过程不断闪屏

遗留问题:①速度(难度)变更 ②背景更换 ③计数与计时 ④界面优化

************************************************************/

#include "stdafx.h"

#include "graphics.h"

#include "stdlib.h"

#include "time.h"

#include "conio.h"

#include "mmsystem.h"

#include "windows.h"

#include "resource.h"

#pragma comment(lib,"winmm.lib")

#define MAX_NUM 100

IMAGE BackImg;

IMAGE FoodImg;

IMAGE headSk;

IMAGE playBImg;

IMAGE ButtonImg1;

IMAGE ButtonImg2;

MOUSEMSG msg;

char str[10];

HANDLE hThread1, hThread2;

HANDLE hThread3;

int kBoard;

char ch = '0'; //0: 游戏正常运行 1:蛇死亡 2:游戏暂停

int grade = 1; //1:自由模式 2:经典模式 3:挑战模式

typedef struct CoorSnake

{

int x;

int y;

}COOR;

typedef struct Snake

{

COOR skC[MAX_NUM]; //每一节蛇的坐标

int n; //蛇当前的节数

int dir; //蛇的方向, 72上 80下 75左 77右

}SNAKE;

struct Food

{

COOR fdC;

int flag = 0; //初始化为没有食物

}food; //思考:多个食物

SNAKE snake;

void welcome();

void show();

DWORD WINAPI ThreadProc1(LPVOID lpParameter);

DWORD WINAPI ThreadProc2(LPVOID lpParameter);

void drawSnake();

void oprate();

void moveSnake();

void foodShow();

void foodEat();

void deathSnake();

void gradeGame();

DWORD WINAPI ThreadProc3(LPVOID lpParameter);

//游戏模式:1.自由模式; 2.经典模式 3.挑战模式

//更换游戏地图 更换游戏BGM 更改小蛇速度(更改游戏难度) 蛇的长度

void gradeGame()

{

InputBox(str, 2, "选择游戏等级[1][2][3]", 0, 0, 200, 100, false);

switch (str[0])

{

case '1':

grade = 1;

setbkcolor(RGB(125, 234, 50));

cleardevice();

outtextxy(200, 200, "难度为①");

break;

case '2':

grade = 2;

setbkcolor(RGB(125, 234, 50));

cleardevice();

outtextxy(200, 200, "难度为②");

break;

case '3':

grade = 3;

setbkcolor(RGB(125, 234, 50));

cleardevice();

outtextxy(200, 200, "难度为③");

break;

}

outtextxy(200, 250, "空格键继续");

while(kBoard != 32);

}

void foodShow()

{

if (food.flag == 0)

{

do

{

srand((unsigned int)time(NULL));

food.fdC.x = rand() % (640 / 10) * 10; //0 1 2 3 4 5 6 ... 0 10 20 30 40

food.fdC.y = rand() % (480 / 10) * 10;

for (int i = 1; i < snake.n; i++)

{

if (food.fdC.x != snake.skC[i].x&& food.fdC.y != snake.skC[i].y)

{

food.flag = 1;

}

else

{

food.flag = 0;

break;

}

}

} while (food.flag != 1); //避免食物生成在蛇身上

}

putimage(food.fdC.x, food.fdC.y, &FoodImg);

//setfillstyle(image);

//fillroundrect(food.fdC.x, food.fdC.y, food.fdC.x + 8, food.fdC.y + 8, 8, 8);

}

void foodEat()

{

if (snake.skC[0].x >= food.fdC.x&& snake.skC[0].x <= food.fdC.x + 8&& snake.skC[0].y >= food.fdC.y &&snake.skC[0].y <= food.fdC.y + 8)

{

food.flag = 0;

snake.n++;

}

}

void deathSnake()

{

for (int i = 1; i < snake.n; i++)

{

if (snake.skC[0].x == snake.skC[i].x&& snake.skC[0].y == snake.skC[i].y)

{

ch = '1'; //表示游戏停止或结束

settextstyle(40, 0, "华文行楷");

outtextxy(140, 200, "你咬到自己了⊙﹏⊙b");

outtextxy(120, 240, "::>_<::游戏结束::>_<::");

settextstyle(40, 0, "华文彩云");

outtextxy(100, 70, "按空格键重玩,ESC退出");

while (ch == '1')

{

i = _getch();

if (i == 27)

{

PlaySound(NULL, NULL, NULL);

closegraph();

system("close");

}

else if (i == 32)

{

ch = '0'; //游戏继续

break;

}

}

show();

}

} //判断蛇是否咬到自己

if (grade == 1)

{

if (snake.skC[0].x >= 640) snake.skC[0].x = 0;

else if (snake.skC[0].x < 0) snake.skC[0].x = 640;

else if (snake.skC[0].y < 0) snake.skC[0].y = 480;

else if (snake.skC[0].y >= 480) snake.skC[0].y = 0;

//putimage(snake.skC[0].x, snake.skC[0].y, &headSk);

} //自由模式

else if (grade == 2)

{

if (snake.skC[0].x >= 640 || snake.skC[0].x < 0 || snake.skC[0].y < 0 || snake.skC[0].y >= 480)

{

ch = '1'; //表示游戏停止或结束

settextstyle(40, 0, "华文行楷");

outtextxy(140, 200, "你撞到墙了⊙﹏⊙b");

outtextxy(120, 240, "::>_<::游戏结束::>_<::");

settextstyle(40, 0, "华文彩云");

outtextxy(100, 70, "按空格键重玩,ESC退出");

int i;

while (ch == '1')

{

i = _getch();

if (i == 27)

{

PlaySound(NULL, NULL, NULL);

closegraph();

system("close");

}

else if (i == 32)

{

ch = '0'; //游戏继续

break;

}

}

show();

}

}

}

void drawSnake()

{

int i;

setlinecolor(RGB(200, 100, 140));

setfillcolor(RGB(200, 100, 140));

fillroundrect(snake.skC[0].x, snake.skC[0].y, snake.skC[0].x + 10, snake.skC[0].y + 10, 10, 10);

setlinecolor(RGB(100, 50, 80));

setfillcolor(RGB(100, 50, 80));

fillroundrect(snake.skC[0].x + 2, snake.skC[0].y + 2, snake.skC[0].x + 4, snake.skC[0].y + 4, 2, 2);

fillroundrect(snake.skC[0].x + 6, snake.skC[0].y + 6, snake.skC[0].x + 8, snake.skC[0].y + 8, 2, 2);

for (i = 1; i < snake.n; i++)

{

setlinecolor(RGB(215, 115, 155));

setfillcolor(RGB(215, 115, 155));

fillroundrect(snake.skC[i].x, snake.skC[i].y, snake.skC[i].x + 10, snake.skC[i].y + 10, 5, 5);

}

setlinecolor(RGB(180, 80, 120));

setfillcolor(RGB(180, 80, 120));

fillroundrect(snake.skC[i].x, snake.skC[i].y+2, snake.skC[i].x + 12, snake.skC[i].y + 8, 6, 6);

}

void oprate()

{

kBoard = _getch();

switch (kBoard)

{

case 72:

if (snake.dir != 80)

{

snake.dir = 72;

}

break;

case 80:

if (snake.dir != 72)

{

snake.dir = 80;

}

break;

case 77:

if (snake.dir != 75)

{

snake.dir = 77;

}

break;

case 75:

if (snake.dir != 77)

{

snake.dir = 75;

}

break;

case 32:

//暂停

ch = '2'; //表示暂停

system("pause");

ch = '0'; //表示继续

break;

}

Sleep(18); //避免快速按键导致坐标重叠

}

void moveSnake()

{

//hThread3 = CreateThread(0, NULL, ThreadProc3, 0, 0, 0);

for (int i = snake.n; i > 0; i--)

{

snake.skC[i] = snake.skC[i - 1];

}

switch (snake.dir)

{

//上

case 72:

snake.skC[0].y -= 10;

break;

//下

case 80:

snake.skC[0].y += 10;

break;

//左

case 75:

snake.skC[0].x -= 10;

break;

//右

case 77:

snake.skC[0].x += 10;

break;

}

while (ch == '2')

{

settextstyle(60, 0, "华文彩云");

outtextxy(70, 200, "游戏暂停,任意键继续");

}

}

void welcome()

{

//mciSendString("open BGM.mp3 alias bgm", 0, 0, 0);

//mciSendString("play bgm repeat", 0, 0, 0);

PlaySound((LPCSTR)IDR_WAVE1, NULL, SND_RESOURCE| SND_ASYNC | SND_LOOP);

initgraph(640, 480);

loadimage(&BackImg, "IMAGE", MAKEINTRESOURCE(IDR_IMAGE1), 640, 480);

putimage(0, 0, &BackImg);

}

DWORD WINAPI ThreadProc1(LPVOID lpParameter)

{

setbkmode(TRANSPARENT);

for (int r = 0, g = 0, b = 0, c = 0, ch = 1, fx = 620;; r += 15, b += 15, ch++)

{

settextcolor(RGB(r, b, g));

settextstyle(30, 0, "华文彩云");

outtextxy(fx, 0, "欢迎来到贪吃蛇小游戏~O(∩_∩)O~");

settextcolor(RGB(g, r, b));

settextstyle(40, 0, "华文彩云");

outtextxy(fx, 400, "~O(∩_∩)O~制作:PorYoung");

//以上为字幕特效设置,以下为位置变化效果设置

//settextcolor(RGB(r, g, b));

//settextstyle(50, 0, "华文彩云");

//outtextxy(160, 210, "开始游戏");

//Sleep(1000);

//cleardevice();

//putimage(0, 0, &BackImg);

settextcolor(RGB(r, g, b));

settextstyle(50, 0, "华文行楷");

outtextxy(200, 230, "开始游戏");

Sleep(500);

cleardevice();

putimage(0, 0, &BackImg);

if (r >= 250)

{

r = 0;

b = 0;

g = 20;

}

if (ch % 2 == 0)

{

g += 15;

}

if (fx <= -420) c = 1;

else if (fx >= 610) c = 0;

if (c == 0) fx -= 20;

else fx += 20;

}

}

DWORD WINAPI ThreadProc2(LPVOID lpParameter)

{

while (1)

{

msg = GetMouseMsg();

if (msg.x >= 200 && msg.x <= 400 && msg.y >= 230 && msg.y <= 280)

{

if (msg.mkLButton)

{

//终结线程1

TerminateThread(hThread1, 1);

CloseHandle(hThread1);

//进入主界面

gradeGame();

show();

}

}

}

}

DWORD WINAPI ThreadProc3(LPVOID lpParamrter)

{

loadimage(&ButtonImg1, "JPG", MAKEINTRESOURCE(IDR_JPG1), 20, 20);

loadimage(&ButtonImg2, "JPG", MAKEINTRESOURCE(IDR_JPG2), 20, 20);

while (1)

{

putimage(300, 450, &ButtonImg1);

putimage(340, 450, &ButtonImg2);

}

}

void show()

{

loadimage(&FoodImg, "IMAGE", MAKEINTRESOURCE(IDR_IMAGE2), 10, 10);

//loadimage(&headSk, "IMAGE", MAKEINTRESOURCE(IDR_IMAGE3), 10, 10);

hThread3 = CreateThread(NULL, 0, ThreadProc3, NULL, 0, 0);

//初始化数据

snake.dir = 77;

snake.n = 2;

snake.skC[0].x = 0;

snake.skC[0].y = 0;

//开启boardGet函数获取键盘信息

ch = '0';

while (1)

{

//foodEat();

//moveSnake();

//deathSnake();

//cleardevice();

if (grade == 2)

{

loadimage(&playBImg, "IMAGE", MAKEINTRESOURCE(IDR_IMAGE5), 640, 480);

BeginBatchDraw();

putimage(0, 0, &playBImg);

foodShow();

drawSnake();

EndBatchDraw();

foodEat();

moveSnake();

deathSnake();

}

else if (grade == 1)

{

cleardevice();

BeginBatchDraw();

foodShow();

drawSnake();

EndBatchDraw();

foodEat();

moveSnake();

deathSnake();

}

Sleep(100); //调整速度

}

}

int main()

{

welcome();

//创建线程1

hThread1 = CreateThread(

NULL, // default security attributes

0, // use default stack size

ThreadProc1, // thread function

NULL, // argument to thread function

0, // use default creation flags

NULL); // returns the thread identifier

//创建线程2

hThread2 = CreateThread(

NULL, // default security attributes

0, // use default stack size

ThreadProc2, // thread function

NULL, // argument to thread function

0, // use default creation flags

NULL); // returns the thread identifier

while (1)

{

if (ch == '0' || ch == '2')

{

oprate();

}

}

return 0;

}

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