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花狗C语言彩色贪吃蛇(完整代码)

时间:2020-12-29 09:08:37

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花狗C语言彩色贪吃蛇(完整代码)

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写在前面:

大家好,我是花狗Fdog,来自内蒙古的一个小城市,目前在泰州读书。

很感谢能有这样一个平台让我能够在这里分享所学所感。

我喜欢编程,喜欢代码,喜欢去做一个程序员。

努力学习,争取多年后,给亲人更好的生活。

QQ/WX:2506897252 欢迎交流。

文章目录

0.前言1.游戏效果2.相关变量3.定义链表4.食物坐标5.绘制初始界面和游戏地图6.初始化蛇身7.产生食物8.游戏刷新和暂停 ,按回车可暂停游戏。9.显示分数和难度,更新分数和难度。10.移动光标11.检测判断12.游戏循环13.释放内存14.主函数内容15.完整代码奉上,也可自行下载。

0.前言

这是我在博客写的第一篇文章,如果哪里有问题还请多多指教!!以前我写的贪吃蛇是全图刷新的,导致在窗口运行时,眼睛都快闪瞎了!今天为大家带来了不闪的贪吃蛇!!!废话不多说,上图,上代码!!

1.游戏效果

2.相关变量

int JudgeSum = 0; //判断是否加快int Pause = 200000000; //暂停速度(移动速度)int * PJ = &JudgeDirection; //用指针传值判断移动方向nakebody *end = NULL; //尾节点

3.定义链表

贪吃蛇的身体如何保存是游戏的核心,所以我们需要用到链表来保存蛇的身体,这样就可以随时知道蛇身数据。

typedef struct Snakebody{int x, y; //蛇身的坐标struct Snakebody *next;//保存下一个蛇身的地址}Snakebody; //通过typedef将 Snakebody 替代 struct Snakebody

4.食物坐标

typedef struct Snakexy{int x;int y;}Snakexy; //记录食物坐标

5.绘制初始界面和游戏地图

#include<Windows.h>#define HEIGHT 20 //设置地图高度#define WIDTH 40 //设置地图宽度#define PRINTF printf("■");#define LINE printf("\n");#define EMPTY printf(" "); //因为这三个语句经常用,所以我就定义成了宏void Front(); //绘制初始界面void DeawMap();//绘制地图void Front(){SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED);//设置红色MoveCursor(18, 11);printf(" 贪 吃 蛇 ");SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);//设置绿色MoveCursor(18, 12);printf("作者:花狗");SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_BLUE);//设置蓝色MoveCursor(18, 13);printf("QQ:2506897252");MoveCursor(18, 14);SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_BLUE);//设置红色和蓝色相加MoveCursor(18, 15);printf("请等待......");for (int i = 0; i <= 3000000000; i++){}system("cls");//清屏处理}void DeawMap(){for (int i = 0; i < WIDTH; i++)PRINTF LINE //打印上边框for (int i = 1; i < HEIGHT - 1; i++)//打印左右边框{for (int j = 0; j < WIDTH; j++){if (j == 0 || j == WIDTH - 1 || j == WIDTH - 10){PRINTFif (j == WIDTH - 1)LINE}else EMPTY}}for (int i = 0; i < WIDTH; i++)PRINTF LINE //打印下边框}

SetConsoleTextAttribute()函数是一个API设置字体颜色和背景色的函数。参数表中使用两个属性(属性之间用,隔开),不同于system(),SetConsoleTextAttribute()可以改变界面多种颜色,而system()只能修改为一种!。

6.初始化蛇身

刚开始蛇不应该只要一个头,所以我们必须创建几个身体。

Snakebody *Phead = NULL; //存储着整个蛇身 不可更改Snakebody *Phead_1 = NULL; //指向蛇身Snakebody *Pbady = NULL; //创建节点void ISnake(); //初始化蛇身void ISnake(){for (int i = 0; i < 5; i++)//初始化蛇身拥有五个长度{Pbady = (Snakebody*)malloc(sizeof(Snakebody));//创建节点Pbady->x = 5 - i;Pbady->y = 5;if (Phead == NULL){Phead = Pbady;}else{end->next = Pbady;}Pbady->next = NULL;end = Pbady;}Phead_1 = Phead;while (Phead_1->next != NULL)//打印蛇身{MoveCursor(Phead_1->x, Phead_1->y);PRINTFPhead_1 = Phead_1->next;}}

7.产生食物

随机产生食物,如果和蛇身体重合则再次随机产生食物。

#include<time.h>int sum = 0;//计算得分Snakexy * Food = NULL;//保存食物位置void FoodRand(); //生成食物void FoodRand(){srand((int)time(0));int x = rand() % 27 + 2;//生成随机数int y = rand() % 17 + 2;Phead_1 = Phead;for (int i = 0; i <= 200; i++){if (Phead_1->x == x&&Phead_1->y == y){x = rand() % 27 + 2; y = rand() % 17 + 2; }else{Phead_1 = Phead_1->next;}if (Phead_1->next == NULL){break;}}MoveCursor(x, y);PRINTFFood = (Snakexy*)malloc(sizeof(Snakexy));Food->x = x;Food->y = y;MoveCursor(33, 5);printf(" ");Showf();sum++;SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY);// 蓝}

rand函数功能为获取一个伪随机数,如要产生[m,n]范围内的随机数num,可用int num=rand()%(n-m+1)+m;

8.游戏刷新和暂停 ,按回车可暂停游戏。

int JudgeDirection = 4; //判断方向void ControlMove(); //控制移动和暂停void ControlMove(){if (GetAsyncKeyState(VK_UP) && 0x8000){if (JudgeDirection == 2){}else{JudgeDirection = 1;}}if (GetAsyncKeyState(VK_DOWN) && 0x8000){if (JudgeDirection == 1){}else{JudgeDirection = 2;}}if (GetAsyncKeyState(VK_RIGHT) && 0x8000){if (JudgeDirection == 3){}else{JudgeDirection = 4;}}if (GetAsyncKeyState(VK_LEFT) && 0x8000){if (JudgeDirection == 4){}else{JudgeDirection = 3;}}if (GetAsyncKeyState(VK_RETURN) && 0x0D)//判断回车{while (1){if (GetAsyncKeyState(VK_RETURN) && 0x0D)//再次回车退出死循环{break;}}}}

GetAsyncKeyState()确定用户当前是否按下了键盘上的一个键

9.显示分数和难度,更新分数和难度。

int sum = 0;//计算得分int Hard = 0;//计算难度void Showf(); //显分数以及难度void Showf(){SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_BLUE);// 蓝MoveCursor(33, 5);printf("得分:%d", sum);MoveCursor(33, 6);printf("难度:%d", Hard);}

10.移动光标

游戏不闪的原因就是我们只绘制一次地图 然后用光标定点刷新目标点。

void MoveCursor(int x, int y); //移动光标void MoveCursor(int x, int y)//设置光标位置(就是输出显示的开始位置){COORD pos = {x * 2,y };HANDLE output = GetStdHandle(STD_OUTPUT_HANDLE);//获得标准输出的句柄 SetConsoleCursorPosition(output, pos); //设置光标位置}

COORD是Windows API中定义的一种结构体

11.检测判断

检测是否吃到食物,是否撞墙,是否撞到自己。

void Jfood();//检测是否吃到食物void Jwall();//检测蛇头是否撞墙void Jsnake();//检测蛇头是否撞到蛇身void Jfood(){Phead_1 = Phead;if (Phead_1->x == Food->x&&Phead_1->y == Food->y){FoodRand();JudgeSum += 1;if (JudgeSum == 5){JudgeSum = 0;//如果JudgeSum等于5则从新判断Hard += 1;Pause -= 20000000;//每成立一次循环减少20000000}while (Phead_1->next != NULL){Phead_1 = Phead_1->next;}Snakebody *S = (Snakebody*)malloc(sizeof(Snakebody));S->x = Food->x;S->y = Food->y;S->next = NULL;Phead_1->next = S;ControlMove();MoveCursor(Phead_1->x, Phead_1->y);PRINTF}//获取食物的坐标和蛇头做对比}void Jwall(){if (Phead->x == 0 || Phead->x == 29 || Phead->y == 0 || Phead->y == 19){MoveCursor(10, 20);SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED);//设置红色printf("抱歉,你撞到了自己,游戏结束! ");system("pause>nul");exit(0);}}void Jsnake(){Phead_1 = Phead->next;while (Phead_1->next != NULL){if ((Phead->x == Phead_1->x) && (Phead->y == Phead_1->y)){MoveCursor(10, 20);SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED);//设置红色printf("抱歉,你撞到了自己,游戏结束!");system("pause>nul");exit(0);}Phead_1 = Phead_1->next;}}

12.游戏循环

void Move();//游戏运行void Move(){while (1){Phead_1 = Phead;while (Phead_1->next->next != NULL){Phead_1 = Phead_1->next;}Phead_1->next = NULL;for (int i = 0; i < Pause; i++) {}ControlMove();MoveCursor(Phead_1->x, Phead_1->y);EMPTY//上面为消除尾部Snakebody *Phead_2 = (Snakebody*)malloc(sizeof(Snakebody));if (*PJ == 1){Phead_2->x = Phead->x;Phead_2->y = Phead->y - 1;}if (*PJ == 2){Phead_2->x = Phead->x;Phead_2->y = Phead->y + 1;}if (*PJ == 3){Phead_2->x = Phead->x - 1;Phead_2->y = Phead->y;}if (*PJ == 4){Phead_2->x = Phead->x + 1;Phead_2->y = Phead->y;}Phead_2->next = Phead;Phead = Phead_2;MoveCursor(Phead_2->x, Phead_2->y);PRINTFJfood();Jwall();Jsnake();MoveCursor(40, 20);}}

13.释放内存

void Free();//释放内存void Free(){while (Phead->next != NULL){Phead=Phead->next;free(Phead);}free(Phead);}

14.主函数内容

int main(){Front();SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_GREEN);//绿DeawMap();Showf();SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY);// 暗白MoveCursor(34, 10);printf("↑");MoveCursor(31, 11);printf("使用←↓→来控制");MoveCursor(31, 12);printf("蛇的移动,撞墙游");MoveCursor(31, 13);printf("戏结束,每5分增 ");MoveCursor(31, 14);printf("一个难度(速度)");ISnake();FoodRand();MoveCursor(40, 20);Move();Free();return 0;}

15.完整代码奉上,也可自行下载。

#include<stdio.h>#include<time.h>#include<Windows.h>#define HEIGHT 20 //设置地图高度#define WIDTH 40 //设置地图宽度#define PRINTF printf("■");#define LINE printf("\n");#define EMPTY printf(" ");typedef struct Snakebody{int x, y;//身体的坐标struct Snakebody *next;//结构指针}Snakebody;//先来创建保持身体的链表,贪吃蛇的核心代码就是该如何保存蛇的身体typedef struct Snakexy{int x;int y;}Snakexy; //记录食物坐标int sum = 0;//计算得分int JudgeSum = 0; //判断是否加快int Hard = 0;//计算难度int Pause = 200000000; //暂停速度(移动速度)int JudgeDirection = 4; //判断方向int * PJ = &JudgeDirection; //用指针传值判断移动方向Snakebody *Phead = NULL; //存储着整个蛇身 不可更改Snakebody *Phead_1 = NULL; //指向蛇身Snakebody *Pbady = NULL; //创建节点Snakebody *end = NULL; //尾节点Snakexy * Food = NULL;//保存食物位置void Front(); //游戏开始页面1void Jfood();//检测是否吃到食物1void Jwall();//检测蛇头是否撞墙1void Jsnake();//检测蛇头是否撞到蛇身1void ISnake();//初始化蛇身1void DeawMap();//绘制地图1void FoodRand(); //生成食物1void ControlMove(); //控制移动和暂停1void MoveCursor(int x, int y); //移动光标1void Move();//游戏运行1void Showf(); //显分数以及难度1void Free();//释放内存int main(){Front();SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_GREEN);//绿DeawMap();Showf();SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY);// 暗白MoveCursor(34, 10);printf("↑");MoveCursor(31, 11);printf("使用←↓→来控制");MoveCursor(31, 12);printf("蛇的移动,撞墙游");MoveCursor(31, 13);printf("戏结束,每5分增 ");MoveCursor(31, 14);printf("一个难度(速度)");ISnake();FoodRand();MoveCursor(40, 20);Move();return 0;}void Front(){SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED);//设置红色MoveCursor(18, 11);printf(" 贪 吃 蛇 ");SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);//设置绿色MoveCursor(18, 12);printf("作者:花狗");SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_BLUE);//设置蓝色MoveCursor(18, 13);printf("QQ:2506897252");MoveCursor(18, 14);SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_BLUE);//设置红色和蓝色相加MoveCursor(18, 15);printf("请等待......");for (int i = 0; i <= 3000000000; i++){}system("cls");}void DeawMap(){for (int i = 0; i < WIDTH; i++)PRINTF LINE //上边框for (int i = 1; i < HEIGHT - 1; i++)//打印左右边框{for (int j = 0; j < WIDTH; j++){if (j == 0 || j == WIDTH - 1 || j == WIDTH - 10){PRINTFif (j == WIDTH - 1)LINE}else EMPTY}}for (int i = 0; i < WIDTH; i++)PRINTF LINE //下边框}void MoveCursor(int x, int y)//设置光标位置(就是输出显示的开始位置){/* COORD是Windows API中定义的一种结构体* typedef struct _COORD* {* SHORT X;* SHORT Y;* } COORD;* */COORD pos = {x * 2,y };HANDLE output = GetStdHandle(STD_OUTPUT_HANDLE);//获得 标准输出的句柄 SetConsoleCursorPosition(output, pos); //设置控制台光标位置}void FoodRand(){srand((int)time(0));int x = rand() % 27 + 2;int y = rand() % 17 + 2;Phead_1 = Phead;for (int i = 0; i <= 200; i++){if (Phead_1->x == x&&Phead_1->y == y){x = rand() % 27 + 2;y = rand() % 17 + 2;}else{Phead_1 = Phead_1->next;}if (Phead_1->next == NULL){break;}}MoveCursor(x, y);PRINTFFood = (Snakexy*)malloc(sizeof(Snakexy));Food->x = x;Food->y = y;MoveCursor(33, 5);printf(" ");Showf();sum++;SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY);// 蓝}void ControlMove(){if (GetAsyncKeyState(VK_UP) && 0x8000){if (JudgeDirection == 2){}else{JudgeDirection = 1;}}if (GetAsyncKeyState(VK_DOWN) && 0x8000){if (JudgeDirection == 1){}else{JudgeDirection = 2;}}if (GetAsyncKeyState(VK_RIGHT) && 0x8000){if (JudgeDirection == 3){}else{JudgeDirection = 4;}}if (GetAsyncKeyState(VK_LEFT) && 0x8000){if (JudgeDirection == 4){}else{JudgeDirection = 3;}}if (GetAsyncKeyState(VK_RETURN) && 0x0D){while (1){if (GetAsyncKeyState(VK_RETURN) && 0x0D){break;}}}}void ISnake(){for (int i = 0; i < 5; i++){Pbady = (Snakebody*)malloc(sizeof(Snakebody));Pbady->x = 5 - i;Pbady->y = 5;if (Phead == NULL){Phead = Pbady;}else{end->next = Pbady;}Pbady->next = NULL;end = Pbady;}Phead_1 = Phead;while (Phead_1->next != NULL){MoveCursor(Phead_1->x, Phead_1->y);PRINTFPhead_1 = Phead_1->next;}}void Move(){while (1){Phead_1 = Phead;while (Phead_1->next->next != NULL){Phead_1 = Phead_1->next;}Phead_1->next = NULL;for (int i = 0; i < Pause; i++) {}ControlMove();MoveCursor(Phead_1->x, Phead_1->y);EMPTY//上面为消除尾部Snakebody *Phead_2 = (Snakebody*)malloc(sizeof(Snakebody));if (*PJ == 1){Phead_2->x = Phead->x;Phead_2->y = Phead->y - 1;}if (*PJ == 2){Phead_2->x = Phead->x;Phead_2->y = Phead->y + 1;}if (*PJ == 3){Phead_2->x = Phead->x - 1;Phead_2->y = Phead->y;}if (*PJ == 4){Phead_2->x = Phead->x + 1;Phead_2->y = Phead->y;}Phead_2->next = Phead;Phead = Phead_2;MoveCursor(Phead_2->x, Phead_2->y);PRINTFJfood();Jwall();Jsnake();MoveCursor(40, 20);}}void Jfood(){Phead_1 = Phead;if (Phead_1->x == Food->x&&Phead_1->y == Food->y){FoodRand();JudgeSum += 1;if (JudgeSum == 5){JudgeSum = 0;Hard += 1;Pause -= 20000000;}while (Phead_1->next != NULL){Phead_1 = Phead_1->next;}Snakebody *S = (Snakebody*)malloc(sizeof(Snakebody));S->x = Food->x;S->y = Food->y;S->next = NULL;Phead_1->next = S;ControlMove();MoveCursor(Phead_1->x, Phead_1->y);PRINTF}//获取食物的坐标和蛇头做对比}void Jwall(){if (Phead->x == 0 || Phead->x == 29 || Phead->y == 0 || Phead->y == 19){MoveCursor(10, 20);SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED);//设置红色printf("抱歉,你撞到了自己,游戏结束! ");system("pause>nul");exit(0);}}void Jsnake(){Phead_1 = Phead->next;while (Phead_1->next != NULL){if ((Phead->x == Phead_1->x) && (Phead->y == Phead_1->y)){MoveCursor(10, 20);SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED);//设置红色printf("抱歉,你撞到了自己,游戏结束!");system("pause>nul");exit(0);}Phead_1 = Phead_1->next;}}void Showf(){SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_BLUE);// 蓝MoveCursor(33, 5);printf("得分:%d", sum);MoveCursor(33, 6);printf("难度:%d", Hard);}void Free(){while (Phead->next != NULL){Phead=Phead->next;free(Phead);}free(Phead);}

如有不对,欢迎指出,期待我的下一篇文章。

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