2000字范文,分享全网优秀范文,学习好帮手!
2000字范文 > 《使命召唤4》枪械真实数据

《使命召唤4》枪械真实数据

时间:2022-07-01 15:55:21

相关推荐

《使命召唤4》枪械真实数据

《使命召唤4》枪械真实数据,会员:alphayhm原创 将main/iw_11.iwd的档案用winrar打开,可以见到各种武器的真实数据(游戏内的数据假的) Herearesomenumbersstraightoutofmain/iw_11.iwd 每把武器瞄准的时候会变得无限准,枪附带的准星顶点就是子弹的着点 Everyweapon(sansshotguns)hasperfe

《使命召唤4》枪械真实数据

会员:alphayhm <原创

将 main/iw_11.iwd 的档案用winrar 打开, 可以见到各种武器的真实数据 (游戏内的数据假的)

Here are some numbers straight out of main/iw_11.iwd

每把武器瞄准的时候会变得无限准, 枪附带的准星顶点就是子弹的着点

Every weapon (sans shotguns) has perfect 0 spread when sighted. Tip of the sight is where the bullet will go.

突击步枪 - 全部射程皆有 1500-2000. 当加上灭声器的时候, 射程缩短至750-1500

当距离超过1500 时候, (子弹)攻击力会跌至第二个数字并继续飞行

ASSAULT - All have a range of 1500-2000. When silenced, the range becomes 750-1500.

After 1500 range, damage gradually drops to the second number and continues on after 2000 at that lower value.

(DMG = 攻击力; ROF = 射速)

M16

DMG: 40 - 30 | ROF: .065 (925~ rounds per minute)

AK47

DMG: 40 - 30 | ROF: .085 (700 rounds per minute)

The AK47 is the only weapon that has a damage decrease when silenced (40-20).

M4A1

DMG: 30 - 20 | ROF: .07 (850~ rounds per minute)

G3

DMG: 40 - 30 | ROF: .05 (RPM irrelevant) / Semi

G36c

DMG: 30 - 20 | ROF: .08 (750 rounds per minute)

M14

DMG: 50 - 40 | ROF: .05 (RPM irrelevant) / Semi

MP44

DMG: 40 - 30 | ROF: .1 (600 rounds per minute)

-

冲锋枪 - 武器(攻击力;射速;射程) 所以灭音了的射程都减至350-700 以及Skorpion 减至100-300.

SMG - weapon(damage;firerate;range) All silenced ranges are decreased to 350-700 and the Skorpion to 100-300.

MP5 (40-30 ; 800RPM / 750-1000)

Skorpion (50-20 ; 850RPM / 200-400)

AKs74u (40-20 ; 800RPM / 750-1000)

Uzi (30-20 ; 950RPM / 750-1000)

P90 (30-20 ; 925RPM / 750-1000)

-

轻机枪 - SAW 及RPD 的射程一样, 但明显RPD 的攻击力为高. M60 有1000-1500 射程

LMG - The range for the SAW and RPD are irrelevant as the damage does not change. M60 has 1000-1500 range

M249 SAW

DMG: 30 - 30 | ROF: .065 (925~ rounds per minute)

RPD

DMG: 40 - 40 | ROF: .085 (700 rounds)

M60E4

DMG: 50 - 40 | ROF: .01 (600 rounds)

-

散弹枪 - 两把每枪每发都会射出八粒散弹, W1200射程为 300-600; M1014 射程为300-500. 当使用准星时, 子弹会更分散

SHOTGUN - Both fire eight hitscans/shot, and have a range of 300-600 (Winchester 300-500). They are also unique in that when sighted, the spread becomes WIDER.

Winchester 1200

DMG: 40 - 10 | ROF: .283 (200~ shells per minute) / Pump

SPR: 4 hip spread, 5.5 sight spread

M1014

DMG: 30 - 10 | ROF: .2 (300 shells per minute) / Semi

SPR: 5 hip spread, 5.5 sight spread

-

狙击枪 - 五把狙击枪的威力一样, 随你喜好用那一把

全部攻击力皆是 70-70

全部的摇摆(意指用镜不屏息时)及准绳皆是一样

Dragunov (SVD) 有着更大的后座力

SNIPER RIFLE - All five rifles are very much the same; what you pick is personal preference.

All do 70-70 damage.

All have the same level of sway and accuracy (existing Anti-Lag & Lerp issue notwithstanding).

Dragunov has more kick than the rest.

-

手枪 - Beretta, USP 及1911 攻击力皆是40-20, Desert Eagle 及Gold Eagle 攻击力为50-30.

PISTOL - The Beretta, USP and 1911 all do 40-20 damage, Desert Eagle and Gold Eagle do 50-30.

BER: 250- 500 range ;15 rounds ; 150-350 silenced

USP: 450-1000 range ;12 rounds ; 250-650 silenced

COL: 350- 900 range ; 8 rounds ; 250-500 silenced

DEA: 350-1200 range ; 7 rounds ; no silencer

---

Stopping Power (perk2 增加攻击力的perk) 及Sonic Boom (perk2 增加爆炸威力的perk) Perks 用一条很简单的方程式

增加后的攻击力 = 原本的攻击力乘以 (100 + 原本的攻击力) 除以100

40 攻击力加到100. 140 再除以100. 得出的1.4 系数再乘到原本的攻击力去, 就会得出新的攻击

The Stopping Power and Sonic Boom Perks use a simple formula.

New Damage = damage multiplied by (100+damage) divided by 100

40 damage added to 100. 140 divided by 100. 1.4 is multiplied to the original damage, leading to the new enhanced damage.

30(攻击力) x 1.3(系数) = 39 攻击力

40(攻击力) x 1.4(系数) = 56 攻击力

50(攻击力) x 1.5(系数) = 75 攻击力

30 x 1.3 increases it to 39

40 x 1.4 increases it to 56

50 x 1.5 increases it to 75

C: 攻击力愈大, 效果愈明显

The higher the initial damage, the greater the effect.

补:

Juggernaut (perk1 加血的那个perk) 减少子弹及爆炸的25% 伤害. 换句话说, 你变的有135 hp.

另Juggernaut 可以消除了Stopping Power & Sonic Boom 的加成.

Juggernaut decreases damage from bullets and explosions. Damage is decreased to 75%. In another sense, you have 135 health.

Juggernaut cancels out Stopping Power and Sonic Boom as well - no increased damage, no reduced damage.

注意:

-距离是以寸作单为

-G36C 明显比M4 弱 - 尽管数据表不是这样说 (原文照译)

- 原本有一把攻击力为100 的AW.50, 但游戏最后并没有加入

-子弹的最大射程为350m.

Some notes:

- Distance units are something resembling inches.

- The G36C is clearly worse than the M4 in every way possible - though that is not what the stats cha rt say

- Hardcore mode reduces player health to 30, Old School increases it to 200.

- There was an AW50 weapon that was supposed to deal 100 damage per shot, but it was not included.

- Maximum shot travel distance for any bullet in the game is about 350 m.

《使命召唤4》游戏配置和翻译

103f

必要系统

操作系统: XP or Vista

Processor: 2.6Ghz Pentium IV or equivalent (3.2ghz recommended for Vista)

内存:1024mb (1536mb recommended for Vista)

显卡:DirectX 9-compliant Shader 3.0 card with 128 MB of DDR Video Memory (256 MB recommended) AGP 8x or PCI-Express x16

声卡:16-bit DirectX 9-compliant sound card

DirectX9 for XP and 10 for Vista,至少8G空间+600M用于存放和交换临时文件。

Supported chipsets

Nvidia Geforce 6/7/8 series

ATi X800 or higher

推荐配置

CPU: 2.4 GHz dual core or better is recommended

RAM: 1GB for XP; 2GB for Vista is recommended

Video card: 3.0 Shader Support recommended. Nvidia Geforce 7800 or better or ATI Radeon X1800 or better

最低要求

CPU: Intel? Pentium? 4 2.4 GHz or AMD? Athlon?

64 2800+ processor or any 1.8Ghz Dual Core Processor or better supported

RAM: 512MB RAM (768MB for Windows Vista)

Video card (generic): NVIDIA? Geforce? 6600 or better or ATI? Radeon? 9800Pro or better

MX4000, 9250, FX5200~5900等不支持SM2.0的显卡不能运行游戏,NVIDIA? Geforce? 6100,6200 or ATI? Radeon? 9500, 9550, 9600, 9700显卡能运行游戏

推荐系统要求:

CPU: 2.4 GHz双核以上处理器

RAM: 1GB for XP; 2GB for Vista

Harddrive: 8GB空闲硬盘空间

Video card: 推荐支持3.0 Shader显卡,Nvidia Geforce 7800 以上或 ATI Radeon X1800以上等级显卡

最小系统要求:

CPU: Intel Pentium4 2.4 GHz,AMD Athlon 64 2800+处理器或1.8Ghz双核处理器

RAM: 512MB RAM (768MB for Windows Vista)

Harddrive: 8GB空闲硬盘空间

Video card : NVIDIA Geforce 6600以上或ATI Radeon 9800Pro以上显卡

在Options选项里面Graphics是显示设置:(我按8600GTS的性能把设置参数排给你

VideoMode是解析度:1024*768

Screen Refresh Rate是屏幕刷新率:75Hz

Aspect Ratio是屏幕碧绿,普通的17或者19寸显示器就调整成4:3,宽屏(Wide Screen)就调成16:10或者16:9

Anti-aliasing是反锯齿.可以调整到X2

Sync Every Frame是画面同步可以开

Dual Video Cards是双显卡设置,这个不能开,除非你是两块8600GTS

Shadows是阴影,可以开

Depth of Field是场景深度,可以开

Glow是打光,可以开

Number of Dynamic Lights是动态光影数目,可以开到正常状态

Soften Edge Smokes是平滑化烟雾效果,可以开

Ragdoll是景物特效,可以开

Bullets Impacts是子弹撞击效果,可以开

Model Detail是模型细节,可以开到中等

Water Detail是水面效果,可以开到中等

Number of corpses是尸体保留数目,可以开到Large

然后Texture Settings是视觉效果设置

Texture Filtering是视觉效果过滤,可以开成Biliner

Anisopropic可以调整到中间位置

Texture Quinlity是视觉效果质量,可以手动设置调整到Manual

Texture Resolution是视觉效果再处理,开到中等

剩下两个都开到中等

这些设置对8600GTS来说就差不多了,都是我现翻译,有的词语不懂的话就查查字典吧

(出处:)

本内容不代表本网观点和政治立场,如有侵犯你的权益请联系我们处理。
网友评论
网友评论仅供其表达个人看法,并不表明网站立场。