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2000字范文 > 【C语言】双人格斗小游戏(源码)

【C语言】双人格斗小游戏(源码)

时间:2020-09-19 23:31:32

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【C语言】双人格斗小游戏(源码)

【C语言】双人格斗小游戏

芜湖

程序介绍:【C语言】实现双人控制的战斗小游戏

/*--------------------------------------project: 双人小游戏anthor: LLz 操作 移动 逆、顺时针旋转 发射子弹 玩家1 4568 7 9 0 玩家2 adws q e 空格 --------------------------------*/ #include <stdio.h>#include <stdlib.h>#include <conio.h>#include <windows.h>#define High 20 // 游戏画面尺寸#define Width 100 // 全局变量int position_x,position_y,p_x,p_y,turn_a,turn_b,num_a,num_b,num_max,life_a = 10,life_b = 10; // 飞机位置int canvas[High][Width] = {0}; // 二维数组存储游戏画布中对应的元素// 0为空格,1为飞机*,2为子弹|,3为敌机@int next[8][2] = {{0,1},{1,1},{1,0},{1,-1},{0,-1},{-1,-1},{-1,0},{-1,1}}; //从右 右下 下 左下 int bullet_a[21][4];int bullet_b[21][4]; //a b玩家子弹20发; void gotoxy(int x,int y) //光标移动到(x,y)位置{HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);COORD pos;pos.X = x;pos.Y = y;SetConsoleCursorPosition(handle,pos);} void startup() // 数据初始化{num_a = 0;num_b = 0;turn_a = 0;turn_b = 0;p_x = High/2;p_y = Width* 4 / 5;canvas[p_x][p_y] = 5;position_x = High/2;position_y = Width/5;canvas[position_x][position_y] = 1;}void show() // 显示画面{gotoxy(0,0); // 光标移动到原点位置,以下重画清屏int i,j;for (i=0;i<High;i++){for (j=0;j<Width;j++){if( i == 0 || i == High -1 || j == 0 || j == Width -1){canvas[i][j] = 4;printf("0");continue;}if (canvas[i][j]==0)printf(" "); // 输出空格else if (canvas[i][j]==1)printf("N"); // 输出飞机aelse if (canvas[i][j]==2)printf("@"); // 输出飞机Belse if (canvas[i][j]==3)printf("o"); // 输出子弹o else if (canvas[i][j]==4)printf("o"); //输出飞机a指向 else if (canvas[i][j]==5)printf("o"); //输出飞机b指向 }printf("\n");}printf("A:");for( i = 1; i <= 10; i++ )if( i <= life_a)printf("■");else printf(" ");printf("\nB: ");for( i = 1; i <= 10; i++ )if( i <= life_b)printf("■");else printf(" ");}void updateWithoutInput() // 与用户输入无关的更新{int i,j,k;num_max = num_a > num_b? num_a : num_b;for( i = 1; i <= num_max; i++){if( bullet_a[i][2] == 0 || bullet_a[i][2] == High - 1){bullet_a[i][0] = -bullet_a[i][0];}else if( bullet_a[i][3] == 0 || bullet_a[i][3] == Width - 1){bullet_a[i][1] = -bullet_a[i][1];}if( bullet_b[i][2] == 0 || bullet_b[i][2] == High - 1){bullet_b[i][0] = -bullet_b[i][0];}else if( bullet_b[i][3] == 0 || bullet_b[i][3] == Width - 1){bullet_b[i][1] = -bullet_b[i][1];}canvas[ bullet_a[i][2] ][ bullet_a[i][3] ] = 0;canvas[ bullet_b[i][2] ][ bullet_b[i][3] ] = 0;bullet_a[i][2] += bullet_a[i][0];bullet_a[i][3] += bullet_a[i][1];bullet_b[i][2] += bullet_b[i][0];bullet_b[i][3] += bullet_b[i][1];canvas[ bullet_a[i][2] ][ bullet_a[i][3] ] = 3;canvas[ bullet_b[i][2] ][ bullet_b[i][3] ] = 3;}for (k=1;k<=num_max;k++){if (((position_x==bullet_a[k][2]) && (position_y==bullet_a[k][3]))||((position_x==bullet_b[k][2]) && (position_y==bullet_b[k][3]))) // 敌机撞到我机{life_a--;if( life_a <= 0){printf("A 玩家失败!\n");Sleep(3000);system("pause");exit(0);}}if (((p_x==bullet_a[k][2]) && (p_y==bullet_a[k][3]))||((p_x==bullet_b[k][2]) && (p_y==bullet_b[k][3]))) // 敌机撞到我机{life_b--;if( life_b <= 0){printf("B 玩家失败!\n");Sleep(3000);system("pause");exit(0);}}}}void updateWithInput() // 与用户输入有关的更新{char input;if(kbhit()) // 判断是否有输入{input = getch(); // 根据用户的不同输入来移动,不必输入回车if (input == 'a' && position_y>1) {canvas[position_x + next[turn_a][0]][position_y + next[turn_a][1]] = 0;canvas[position_x][position_y] = 0;position_y--; // 位置左移canvas[position_x][position_y] = 1;canvas[position_x + next[turn_a][0]][position_y + next[turn_a][1]] = 4;}else if (input == 'd' && position_y<Width-2){canvas[position_x + next[turn_a][0]][position_y + next[turn_a][1]] = 0;canvas[position_x][position_y] = 0;position_y++; // 位置右移canvas[position_x][position_y] = 1;canvas[position_x + next[turn_a][0]][position_y + next[turn_a][1]] = 4;}else if (input == 'w' && position_x > 1){canvas[position_x + next[turn_a][0]][position_y + next[turn_a][1]] = 0;canvas[position_x][position_y] = 0;position_x--; // 位置上移canvas[position_x][position_y] = 1;canvas[position_x + next[turn_a][0]][position_y + next[turn_a][1]] = 4;}else if (input == 's'&& position_x < High - 2){canvas[position_x + next[turn_a][0]][position_y + next[turn_a][1]] = 0;canvas[position_x][position_y] = 0;position_x++; // 位置下移canvas[position_x][position_y] = 1;canvas[position_x + next[turn_a][0]][position_y + next[turn_a][1]] = 4;}else if (input == ' ' && num_a <= 20) // 发射子弹{num_a++;bullet_a[num_a][0] = next[turn_a][0];bullet_a[num_a][1] = next[turn_a][1];bullet_a[num_a][2] = position_x + bullet_a[num_a][0];bullet_a[num_a][3] = position_y + bullet_a[num_a][1];canvas[ bullet_a[num_a][2] ][ bullet_a[num_a][3] ] = 3;}else if (input == 'q') // 炮弹换方向 {canvas[position_x + next[turn_a][0]][position_y + next[turn_a][1]] = 0;turn_a--;if(turn_a < 0)turn_a = 7;canvas[position_x + next[turn_a][0]][position_y + next[turn_a][1]] = 4;}else if (input == 'e') // 炮弹换方向 {canvas[position_x + next[turn_a][0]][position_y + next[turn_a][1]] = 0;turn_a++;if(turn_a > 7)turn_a = 0;canvas[position_x + next[turn_a][0]][position_y + next[turn_a][1]] = 4;}else if (input == '4' && position_y>1) {canvas[p_x + next[turn_b][0]][p_y + next[turn_b][1]] = 0;canvas[p_x][p_y] = 0;p_y--; // 位置左移canvas[p_x][p_y] = 2;canvas[p_x + next[turn_b][0]][p_y + next[turn_b][1]] = 5;}else if (input == '6' && p_y<Width-2){canvas[p_x + next[turn_b][0]][p_y + next[turn_b][1]] = 0;canvas[p_x][p_y] = 0;p_y++; // 位置右移canvas[p_x][p_y] = 2;canvas[p_x + next[turn_b][0]][p_y + next[turn_b][1]] = 5;}else if (input == '8' && p_x > 1){canvas[p_x + next[turn_b][0]][p_y + next[turn_b][1]] = 0;canvas[p_x][p_y] = 0;p_x--; // 位置上移canvas[p_x][p_y] = 2;canvas[p_x + next[turn_b][0]][p_y + next[turn_b][1]] = 5;}else if (input == '5' && p_x < High - 2){canvas[p_x + next[turn_b][0]][p_y + next[turn_b][1]] = 0;canvas[p_x][p_y] = 0;p_x++; // 位置下移canvas[p_x][p_y] = 2;canvas[p_x + next[turn_b][0]][p_y + next[turn_b][1]] = 5;}else if (input == '0' && num_b <= 20) // 发射子弹{num_b++;bullet_b[num_b][0] = next[turn_b][0];bullet_b[num_b][1] = next[turn_b][1];bullet_b[num_b][2] = p_x + bullet_b[num_b][0];bullet_b[num_b][3] = p_y + bullet_b[num_b][1];canvas[ bullet_b[num_b][2] ][ bullet_b[num_b][3] ] = 3;}else if (input == '7') // 炮弹换方向 {canvas[p_x + next[turn_b][0]][p_y + next[turn_b][1]] = 0;turn_b--;if(turn_b < 0)turn_b = 7;canvas[p_x + next[turn_b][0]][p_y + next[turn_b][1]] = 5;}else if (input == '9') // 炮弹换方向 {canvas[p_x + next[turn_b][0]][p_y + next[turn_b][1]] = 0;turn_b++;if(turn_b > 7)turn_b = 0;canvas[p_x + next[turn_b][0]][p_y + next[turn_b][1]] = 5;}}}int main(){startup(); // 数据初始化system("color 30");while (1) // 游戏循环执行{show(); // 显示画面updateWithoutInput(); // 与用户输入无关的更新updateWithInput(); // 与用户输入有关的更新}return 0;}

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