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2000字范文 > 【Python小游戏】智商爆棚 推荐一款益智类亲子娱乐首选—某程序员老爸:成语编成填空

【Python小游戏】智商爆棚 推荐一款益智类亲子娱乐首选—某程序员老爸:成语编成填空

时间:2020-01-07 01:25:09

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【Python小游戏】智商爆棚 推荐一款益智类亲子娱乐首选—某程序员老爸:成语编成填空

前言

成语填空想必大家都是十分熟悉的了,特别是有在上小学的家长肯定都有十分深刻的印象。

在我们的认知里看图猜成语不就是一些小儿科的东西吗?

当然了你也别小看了成语调控小游戏,有的时候知识储备不够,你还真的不一定猜得出来是什

么?更重要的是有的时候给你这个提示你都看不懂,那你就拿他没办法。

所有文章完整的素材+源码都在👇👇

粉丝白嫖源码福利,请移步至CSDN社区或文末公众hao即可免费。

——小学语文必备

成语是小学语文非常重要的一个知识点,几乎是逢考必有,作为基础,自然是需要长期的积

累,并且需要积累到一定的数量,有了一定的量才能够产生质变,对于语文成绩才能够有一个

分数上的提高。

词汇是语文不变的重点,尤其是成语,在作文中适量运用,可以为作文增加不少情感色彩,丰

富情感表达,使内容变得更有味道,更具味道,内涵。

但是对于成语的记忆却是很多同学语文学习中的痛难点,死记硬背效果太差,忙活一天就背了

几个词,效率实在是低下。

然而小学正是养成一个良好学习习惯的阶段,所以要找到适合自己的学习方法,这款游戏不仅

可以锻炼小孩子的思维能力,更能增加家人之间的娱乐呢!家里有小孩子的可以一起玩儿哦!

正文

一、环境准备

1)运行环境

本文用到的环境如下——

Python3、Pycharm社区版,第三方模块:pygame等部分自带的库只 要安装完 Python就可

以直接使用了,需要安装 的库的话看教程下🎐

一般安装:pip install +模块名镜像源安装:pip install -i /simple/+模块名

(之前有说过安装报错的几种方式跟解决方法,不会安装的可以去看下,还有很多国内镜像源 也有文章的)

2)素材图片等

二、代码展示

主程序:

​import sysimport randomimport pygamefrom pygame.locals import *reload(sys)sys.setdefaultencoding('utf-8')f = open('words.txt')all_idiom = f.readlines()f.close()word_dic = {}for idiom in all_idiom:idiom = idiom.strip().decode('utf-8')for word in idiom:if word not in word_dic: word_dic[word] = [idiom]else:word_dic[word].append(idiom)word_arr = list(word_dic.keys())header_height = 30main_space = 20block_size = 36block_num=12bspace = 2space = 20width = block_size * block_num + main_space * 2height = header_height + block_size * block_num + main_space * 2 + (block_size+space) * 3pygame.init()screen = pygame.display.set_mode((width,height))screencaption = pygame.display.set_caption(u'成语填空')font = pygame.font.Font(u'syht.otf', int(block_size*0.8))dray_gray = 50,50,50white = 255,255,255#textImage = font.render(u'你好', True, white)class IdiomInfo(object):def __init__(self,idiom):self.idiom = idiomself.dire = 0self.word_arr = []class WordInfo(object):def __init__(self, word, i, j):self.i = iself.j = jself.word = wordself.is_lock = Trueself.state = -1self.hide_index = -1self.op_hide_index = -1class Matrix(object):rows = 0cols = 0data = []def __init__(self, rows, cols, data=None):self.rows = rowsself.cols = colsif data is None: data = [None for i in range(rows * cols)]self.data = datadef set_val(self, x, y, val):self.data[y * self.cols + x] = valdef get_val(self, x, y):return self.data[y * self.cols + x]def exist_val_four_around(self, x, y, ignore_set):move_arr = [(-1,0),(1,0),(0,-1),(0,1)]for dx,dy in move_arr:tx = x + dxty = y + dyif (tx,ty) in ignore_set: continueif tx < 0 or tx >= self.cols or ty <0 or ty >= self.rows: continueif self.data[ty * self.cols + tx]: return Truereturn Falsedef check_new_idiom(matrix, new_idiom, new_dire, word_info):windex = new_idiom.index(word_info.word)cx,cy = word_info.i, word_info.jignore_set = set([(cx,cy)])new_idiom_word_arr=[]for i in range(-windex,-windex+len(new_idiom)): if i==0: new_idiom_word_arr.append(word_info)else:tx = cx+i if new_dire == 0 else cxif tx < 0 or tx >= block_num: return None,Nonety = cy if new_dire == 0 else cy+iif ty < 0 or ty >= block_num: return None,Noneif matrix.exist_val_four_around(tx, ty, ignore_set): return None,Noneold_word_info = matrix.get_val(tx, ty)if old_word_info:return None,Nonenew_word_info = WordInfo(new_idiom[i+windex], tx, ty)new_idiom_word_arr.append(new_word_info)return new_idiom_word_arr,windexdef add_idiom_to_matrix(matrix, word_dic, idiom_dic, idiom_num):if idiom_num == 0: return 0for idiom,idiom_info in idiom_dic.items():dire = idiom_info.direnew_dire = 1 - direfor word_info in idiom_info.word_arr:word = word_info.wordidiom_list = word_dic[word]for new_idiom in idiom_list:if new_idiom in idiom_dic: continuenew_idiom_word_arr,windex = check_new_idiom(matrix, new_idiom, new_dire, word_info)if new_idiom_word_arr:new_idiom_info = IdiomInfo(new_idiom)new_idiom_info.dire = new_direfor new_index in range(len(new_idiom_word_arr)):new_word_info = new_idiom_word_arr[new_index]if new_index == windex:new_idiom_info.word_arr.append(word_info)else:matrix.set_val(new_word_info.i, new_word_info.j , new_word_info)new_idiom_info.word_arr.append(new_word_info)idiom_dic[new_idiom] = new_idiom_inforeturn len(new_idiom) -1 + add_idiom_to_matrix(matrix, word_dic, idiom_dic, idiom_num - 1)return 0def get_idiom_matrix(word_arr, word_dic, idiom_num):cx = 4cy = 4matrix = Matrix(block_num, block_num)n = random.randint(0,len(word_arr)-1)word = word_arr[n]idiom = word_dic[word][0]idiom_dic={}idiom_dic[idiom] = IdiomInfo(idiom)wn = len(idiom)last_i = -100for i in range(len(idiom)):word_info = WordInfo(idiom[i],cx-1+i,cy)matrix.set_val(cx-1+i,cy,word_info)idiom_dic[idiom].word_arr.append(word_info)wn += add_idiom_to_matrix(matrix, word_dic, idiom_dic, idiom_num-1)return matrix, idiom_dic, wnbg_image = pygame.image.load('bg.jpeg')bg_image = pygame.transform.scale(bg_image,(width, height))bg2_image = pygame.image.load('bg2.jpeg')bg2_image = pygame.transform.scale(bg2_image,(block_size*block_num,block_size*block_num))block_bg_image = pygame.image.load('tzg.jpg')block_bg_image = pygame.transform.scale(block_bg_image,(block_size-bspace*2,block_size-bspace*2))def get_hide_arr(matrix, idiom_dic, all_word_num, percent):hide_arr = []for k,v in idiom_dic.items():n = random.randint(0, len(v.word_arr)-1)word_info = v.word_arr[n]if word_info.hide_index != -1:continueword = word_info.wordinfo = matrix.get_val(word_info.i,word_info.j)info.word = ''info.hide_index = len(hide_arr)info.is_lock = Falsehide_arr.append([word_info.i,word_info.j,word,None])tmp_arr = []for i in range(block_num):for j in range(block_num):info = matrix.get_val(i,j)if info and info.word:tmp_arr.append((i,j,info.word))while len(hide_arr) < all_word_num*percent:n = random.randint(0,len(tmp_arr)-1)i,j,word = tmp_arr.pop(n)info = matrix.get_val(i,j)info.word = ''info.hide_index = len(hide_arr)info.is_lock = Falsehide_arr.append([i,j,word,None])return hide_arr def get_next_select(matrix, x, y):arr = []for i in range(block_num):for j in range(block_num):info = matrix.get_val(i, j)if info is not None and len(info.word) == 0:dist = (i-x)*(i-x)+(j-y)*(j-y)if i<x: dist+=0.2if j<y: dist+=0.4arr.append((i,j,dist))if len(arr) == 0:return Nonearr.sort(cmp=lambda x,y:cmp(x[-1],y[-1]))return (arr[0][0],arr[0][1])def check_idiom():for idiom, idiom_info in idiom_dic.items():tmp_idiom_str = ''word_arr = idiom_info.word_arrfor word_info in word_arr:word = word_info.wordif len(word) > 0:tmp_idiom_str+=wordif len(tmp_idiom_str) == len(idiom):state = 1 if tmp_idiom_str == idiom else 2else:state = 0for word_info in word_arr:if word_info.state != 1: word_info.state = statefor idiom, idiom_info in idiom_dic.items():word_arr = idiom_info.word_arrfor word_info in word_arr:if word_info.state != 1:return Falsereturn Truestage = 1def init(new_stage):idiom_num = (new_stage/5)+3if new_stage>100:percent = 0.7else:percent = 0.2+(new_stage*1.0/100)*(0.7-0.2)matrix,idiom_dic,all_word_num = get_idiom_matrix(word_arr, word_dic, idiom_num)hide_arr = get_hide_arr(matrix, idiom_dic, all_word_num, percent)select_rect = hide_arr[0][0],hide_arr[0][1]stage_textImage = pygame.font.Font(u'syht.otf', 30).render(u'第%s关'%new_stage, True, dray_gray)return matrix,idiom_dic,all_word_num,hide_arr,select_rect,stage_textImagematrix,idiom_dic,all_word_num,hide_arr,select_rect,stage_textImage = init(stage)stage_font_width, stage_font_height = stage_textImage.get_size()stage_x = (width - stage_font_width)/2stage_y = (header_height - stage_font_height)/2+main_space/2while True:for event in pygame.event.get():if event.type == pygame.QUIT:pygame.quit()exit()if event.type == MOUSEBUTTONDOWN:pressed_array = pygame.mouse.get_pressed()if pressed_array[0]:x, y = pygame.mouse.get_pos()for i in range(block_num):for j in range(block_num):bx = main_space + block_size*i+bspaceby = header_height + main_space + block_size*j+bspaceif x >= bx and x <= bx+block_size-bspace*2 and y >= by and y<= by+block_size-bspace*2:info = matrix.get_val(i, j)if info and info.state != 1 and info.hide_index >= 0:if info.op_hide_index>=0:hide_arr[info.op_hide_index][-1] = Noneinfo.word = ''info.op_hide_index=-1check_idiom()select_rect = i,jbreaksx = main_spacesy = header_height + main_space+ block_size*block_num +spacen = 0for hi in range(len(hide_arr)):tmp_x = sx + (n%block_num)*block_sizetmp_y = sy + (n/block_num)*block_sizeif hide_arr[hi][-1] is None and x >= tmp_x and x <= tmp_x+block_size-bspace*2 and y >= tmp_y and y<= tmp_y+block_size-bspace*2:info = matrix.get_val(select_rect[0],select_rect[1])info.word = hide_arr[hi][2]info.op_hide_index = hiinfo.state = 0hide_arr[hi][-1] = select_rectnew_select_rect = get_next_select(matrix, select_rect[0],select_rect[1])select_rect = new_select_rectflag = check_idiom()if flag:stage += 1matrix,idiom_dic,all_word_num,hide_arr,select_rect,stage_textImage = init(stage)breakn += 1screen.blit(bg_image, (0,0))screen.blit(stage_textImage, (stage_x,stage_y))panel = screen.subsurface((main_space,header_height+main_space,block_size*block_num,block_size*block_num))panel.blit(bg2_image, (0,0))for i in range(block_num):for j in range(block_num):info = matrix.get_val(i,j)if info is not None:bx = block_size*i+bspaceby = block_size*j+bspacepanel.blit(block_bg_image, (bx,by))if info.state == 1:textImage = font.render(info.word, True, (30,144,30))elif info.state == 2:textImage = font.render(info.word, True, (255,0,0))elif info.is_lock == 1:textImage = font.render(info.word, True, (150,150,150))else:textImage = font.render(info.word, True, dray_gray)tw, th = textImage.get_size()dx=(block_size-bspace*2-tw)/2dy=(block_size-bspace*2-th)/2panel.blit(textImage, (bx+dx,by+dy))if (i,j) == select_rect:pygame.draw.rect(panel,(255,0,0),(bx,by,block_size-bspace*2,block_size-bspace*2),2)sx = main_spacesy = header_height + main_space+ block_size*block_num +spacen = 0for i,j,word,op in hide_arr:screen.blit(block_bg_image, (sx + (n%block_num)*block_size,sy + (n/block_num)*block_size))if op is None:textImage = font.render(word, True, dray_gray)tw, th = textImage.get_size()dx=(block_size-bspace*2-tw)/2dy=(block_size-bspace*2-th)/2screen.blit(textImage, (dx+sx+ (n%block_num)*block_size,dy+sy+ (n/block_num)*block_size))n+=1pygame.display.update()​

三、效果展示

1)成语填空第2关

2)成语填空第56关

总结

填词、娱乐、做游戏……原来成语还能这么记哦~

这样娱乐性质的学习是不是更加能激起孩子的学习动力呀,看来这款小游戏还是做的挺值得的

哈,有想要代码的可以滴滴我哈!

✨完整的素材源码等:可以滴滴我吖!或者点击文末hao自取免费拿的哈~

🔨推荐往期文章——

项目4.4【Pygame实战】这两款脑洞大开的文字剧情版游戏,99% 的人打了五星好评-《巨龙之洞》-《太空矿工》

项目4.5【Pygamre实战】人气超高的模拟经营类游戏:“梦想小镇“代码版火爆全场,免费体验分享下载哦~

项目1.5Pygame小游戏:植物大战僵尸游戏真的有“毒”?戒不掉啊~

项目1.6【Pygame小游戏】斗地主我见多了,BUT 这款开源欢乐斗地主,最让人服气~

项目0.5 重温经典:Python版飞机大战源码,装逼神器。玩游戏就玩自己开发的~

项目0.6【Python实战项目】做一个 刮刮乐 案例,一不小心....着实惊艳到我了。

🎁文章汇总——

Python文章合集 | (入门到实战、游戏、Turtle、案例等)

(文章汇总还有更多你案例等你来学习啦~源码找我即可免费!)

【Python小游戏】智商爆棚 推荐一款益智类亲子娱乐首选—某程序员老爸:成语编成填空“游戏” 贪玩女儿1天牢记500词(厉害了我的Python)

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