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2000字范文 > PLC与上位机的socket通讯——上位机C#程序(二)

PLC与上位机的socket通讯——上位机C#程序(二)

时间:2020-11-30 05:13:37

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PLC与上位机的socket通讯——上位机C#程序(二)

C#的网口通信

一、

命令行 客户端程序:

using System;

using System.Collections.Generic;

using System.Linq;

using System.Text;

using System.Threading.Tasks;

using ;

using .Sockets;

using System.Threading;

namespace client

{

class Program

{

private static byte[] result = new byte[1024];

static void Main(string[] args)

{

//设定服务器IP地址

IPAddress ip = IPAddress.Parse(“192.168.8.100”);

Socket clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);

try

{

clientSocket.Connect(new IPEndPoint(ip, 8888)); //配置服务器IP与端口

Console.WriteLine(“连接服务器成功”);

}

catch

{

Console.WriteLine(“连接服务器失败,请按回车键退出!”);

return;

}

//通过 clientSocket 发送数据

for (int i = 0; i < 10; i++)

{

try

{

Thread.Sleep(1000); //等待1秒钟

string sendMessage = “client send Message Hellp” + DateTime.Now;

clientSocket.Send(Encoding.ASCII.GetBytes(sendMessage));

Console.WriteLine(“向服务器发送消息:{0}” + sendMessage);

//通过clientSocket接收数据

int receiveLength = clientSocket.Receive(result);

Console.WriteLine(“接收服务器消息:{0}”, Encoding.ASCII.GetString(result, 0, receiveLength));

}

catch

{

clientSocket.Shutdown(SocketShutdown.Both);

clientSocket.Close();

break;

}

}

Console.WriteLine(“发送完毕,按回车键退出”);

Console.ReadLine();

}

}

}

命令行 服务器端程序:

using System;

using System.Collections.Generic;

using .Sockets;

using ;

using System.Threading;

using System.Text;

namespace ConsoleApplication1

{

class Program

{

private static byte[] result = new byte[1024];

private static int myProt = 8888; //端口

static Socket serverSocket;

static Socket clientSocket;

static void Main(string[] args)

{

//服务器IP地址

IPAddress ip = IPAddress.Parse(“192.168.8.100”);

serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);

serverSocket.Bind(new IPEndPoint(ip, myProt)); //绑定IP地址:端口

serverSocket.Listen(10); //设定最多10个排队连接请求

Console.WriteLine(“启动监听{0}成功”, serverSocket.LocalEndPoint.ToString());

//通过Clientsoket发送数据

Thread myThread = new Thread(ListenClientConnect);

myThread.Start();

Console.ReadLine();

}

///

/// 监听客户端连接

///

private static void ListenClientConnect()

{

while (true)

{

clientSocket = serverSocket.Accept();

// clientSocket.Send(Encoding.ASCII.GetBytes(“Server Say Hello”));

Thread receiveThread = new Thread(ReceiveMessage);

receiveThread.Start(clientSocket);

}

}

///

/// 接收消息

///

///

private static void ReceiveMessage(object clientSocket)

{

Socket myClientSocket = (Socket)clientSocket;

while (true)

{

try

{

//通过clientSocket接收数据

int receiveNumber = myClientSocket.Receive(result);

Console.WriteLine(“接收客户端{0}消息{1}”, myClientSocket.RemoteEndPoint.ToString(), Encoding.ASCII.GetString(result, 0, receiveNumber));

myClientSocket.Send(Encoding.ASCII.GetBytes(“Server Say Hello”));

}

catch(Exception ex)

{

Console.WriteLine(ex.Message);

myClientSocket.Shutdown(SocketShutdown.Both);

myClientSocket.Close();

break;

}

}

}

}

}

服务器 客户端发送、接收线程优化

服务器端程序:

using System;

using System.Collections.Generic;

using .Sockets;

using ;

using System.Threading;

using System.Text;

namespace Serverl //ConsoleApplication1

{

class Program

{

private static byte[] result = new byte[1024];

private static int myProt = 8888; //端口

static Socket serverSocket;

static Socket clientSocket;

static void Main(string[] args)

{

//服务器IP地址

IPAddress ip = IPAddress.Parse(“192.168.8.100”);

serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);

serverSocket.Bind(new IPEndPoint(ip, myProt)); //绑定IP地址:端口

serverSocket.Listen(10); //设定最多10个排队连接请求

Console.WriteLine(“启动监听{0}成功”, serverSocket.LocalEndPoint.ToString());

//通过Clientsoket发送数据

Thread myThread = new Thread(ListenClientConnect);

myThread.Start();

Console.ReadLine();

}

///

/// 监听客户端连接

///

private static void ListenClientConnect()

{

while (true)

{

clientSocket = serverSocket.Accept();

// clientSocket.Send(Encoding.ASCII.GetBytes(“Server Say Hello”));

Thread receiveThread = new Thread(ReceiveMessage);

receiveThread.Start(clientSocket); // 线程间传参

}

}

private static void ReceiveMessage(object clientSocket)

{

Socket myClientSocket = (Socket)clientSocket;

while (true)

{

try

{

//通过clientSocket接收数据

int receiveNumber = myClientSocket.Receive(result);

Console.WriteLine(“接收客户端{0}消息{1}”, myClientSocket.RemoteEndPoint.ToString(), Encoding.ASCII.GetString(result, 0, receiveNumber));

// myClientSocket.Send(Encoding.ASCII.GetBytes(“Server Say Hello”));

}

catch(Exception ex)

{

Console.WriteLine(ex.Message);

myClientSocket.Shutdown(SocketShutdown.Both);

myClientSocket.Close();

break;

}

}

}

}

}

客户端程序:(同步接收模式)

using System;

using System.Collections.Generic;

using System.Linq;

using System.Text;

using System.Threading.Tasks;

using ;

using .Sockets;

using System.Threading;

namespace client

{

class Program

{

private static byte[] result = new byte[1024];

static void Main(string[] args)

{

//设定服务器IP地址

IPAddress ip = IPAddress.Parse(“192.168.8.100”);

Socket clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);

try

{

clientSocket.Connect(new IPEndPoint(ip, 8888)); //配置服务器IP与端口

Console.WriteLine(“连接服务器成功”);

}

catch

{

Console.WriteLine(“连接服务器失败,请按回车键退出!”);

return;

}

Thread socket_send = new Thread(socket_send_callback);

socket_send.Start(clientSocket);

Thread socket_receive = new Thread(socket_receive_callback);

socket_receive.Start(clientSocket);

}

static void socket_send_callback(object clientSocket)

{

Socket client_socket = (Socket)clientSocket ;

try

{

while (true)

{

Thread.Sleep(1000); //等待1秒钟

string sendMessage = “client send Message Hellp” + DateTime.Now;

client_socket.Send(Encoding.ASCII.GetBytes(sendMessage));

Console.WriteLine(“向服务器发送消息:{0}” + sendMessage);

}

}

catch

{

client_socket.Shutdown(SocketShutdown.Both);

client_socket.Close();

}

}

//通过 clientSocket 发送数据

static void socket_receive_callback(object clientSocket)

{

Socket client_socket = (Socket)clientSocket;

int receiveLength = client_socket.Receive(result);//通过clientSocket接收数据

Console.WriteLine(“接收服务器消息:{0}”, result);

}

}

}

客户端异步接收模式:

using System;

using System.Collections.Generic;

using System.Linq;

using System.Text;

using System.Threading.Tasks;

using ;

using .Sockets;

using System.Threading;

namespace client

{

class Program

{

private static byte[] result = new byte[1024];

static byte[] receive_buffer = new byte[1024];

static void Main(string[] args)

{

//设定服务器IP地址

IPAddress ip = IPAddress.Parse(“192.168.8.100”);

Socket clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);

try

{

clientSocket.Connect(new IPEndPoint(ip, 8888)); //配置服务器IP与端口

Console.WriteLine(“连接服务器成功”);

}

catch

{

Console.WriteLine(“连接服务器失败,请按回车键退出!”);

return;

}

Thread socket_send = new Thread(socket_send_callback);

socket_send.Start(clientSocket);

Thread socket_receive = new Thread(socket_receive_callback);

socket_receive.Start(clientSocket);

}

static void socket_send_callback(object clientSocket)

{

Socket client_socket = (Socket)clientSocket ;

try

{

while (true)

{

Thread.Sleep(1000); //等待1秒钟

string sendMessage = “client send Message Hellp” + DateTime.Now;

client_socket.Send(Encoding.ASCII.GetBytes(sendMessage));

Console.WriteLine(“向服务器发送消息:{0}” + sendMessage);

}

}

catch

{

client_socket.Shutdown(SocketShutdown.Both);

client_socket.Close();

}

}

//通过 clientSocket 发送数据

static void socket_receive_callback(object clientSocket)

{

Socket client_socket = (Socket)clientSocket;

// 异步接收

client_socket.BeginReceive(receive_buffer, 0, receive_buffer.Length, SocketFlags.None, new AsyncCallback(ReceiveCallback), client_socket);

}

static void ReceiveCallback(IAsyncResult result)

{

Socket ts = (Socket)result.AsyncState;

ts.EndReceive(result);

result.AsyncWaitHandle.Close();

Console.WriteLine(“收到消息:{0}”, Encoding.ASCII.GetString(receive_buffer));

//清空数据,重新开始异步接收

receive_buffer = new byte[receive_buffer.Length];

ts.BeginReceive(receive_buffer, 0, receive_buffer.Length, SocketFlags.None, new AsyncCallback(ReceiveCallback), ts);

}

}

}

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